- Oct 18 Fri 2019 19:56
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設計委託不NG!鐵則10條
- Jul 11 Tue 2017 17:10
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KRAFT : Production Notes - part 2

■ Our next topic is the scene when the two protagonists fall down from the bridge. We ask the key animator Chung-Ning (Yao) to elaborate on it a bit.
Yao:This is a transitional cut between falling down the bridge and landing in water. Lantez attempts to catch Shaw and fires a grappling hook. The spatial relations and actions in this shot were difficult to organize, so our animation director suggested a vertical tilt. I included a spin to the camera from the left to bottom right in combination with a midair follow up shot.
■ It seems really complex to design this scene with different falling rates between the characters and debris. How was this designed?
Yao:The difficult part was the location of the debris. Some were below our characters’ feet while others surrounded them. Since the camera shot started at a worm’s-eye view then shifted to an eye-level follow, the spatial distance between the characters and debris also changed. We had to search for a lot of reference data.
Sun:Allow me to assist in the explanation. Due to the location of the characters, the original shot was a stable worm’s eye view with intentional slow motion after the debris fell alongside the characters. The rock and steel beams weren’t always surrounding the characters during the fall when seen from a worm’s eye view. We need to put in mind the spatial distance, the rate of falling, and the camera movement itself. All of these need to be applied to create the spatial relation, dimensionality, character performance, and pacing. These make it a really difficult cut to handle.
- Jul 10 Mon 2017 11:29
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KRAFT 動畫製作 現場特輯 !!! <後篇>

■ 下一個要談的是主角兩人從橋上往下掉的鏡頭,請負責原畫的筌薴稍微談一下。
姚:這邊是銜接前面從橋上落下的卡、往下掉到水中的部分。過程中藍特斯試圖要接住夏並發射勾爪鎗。
這個鏡頭在空間和表演上較難處理,演出建議使用垂直的付けPAN,後來我個人追加了鏡頭的旋轉,鏡頭位置由左到右下側、中間騰空時,結合Follow鏡頭的表現。
■ 角色和破片等物件之間的掉落速度看起來很複雜,請問是如何去設計的?
- Jul 07 Fri 2017 19:08
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KRAFT : Production Notes - part 1

■Hello, everyone!
Following the continued release of new info and fundraiser of the Kraft animation, we like to introduce this project from the unique perspective of the staff. Showing you the behind-the-scenes fun and hardships behind an animation production.
Before we start the interview, we ask each Safe House T (abbreviated as Safe T) member to give a short introduction.
- Jul 07 Fri 2017 15:18
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KRAFT 動畫製作 現場特輯 !!! <前篇>

■ 大家好。
隨著「Kraft 最後的卡夫特」的資訊陸續公開,募資也正進行中。
今天我們想要嘗試一點不一樣的,從動畫製作現場STAFF的觀點,針對製作面作進一步的介紹。
在訪談的一開始,請SAFE HOUSE T(以下簡稱SAFE T)的大家先簡短地作一下自我介紹好嗎?
- Aug 23 Tue 2016 22:53
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【 如何準備作品集? 第五回 】~應用篇~
- Aug 06 Sat 2016 17:17
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【 如何準備作品集? 第四回 】~展示方法・表達方法~
- Jul 15 Fri 2016 20:40
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【 如何準備作品集? 第三回 】~制作方法 基本篇 ②~

引用元:優クリエイト
http://www.y-create.co.jp/forcreator/portfolio_3rd/
哈囉~我是MK!
上一回的基本篇① 提到了制作作品集時的基本格式與分類等營造作品集整體節奏的方法,
- Jul 02 Sat 2016 21:25
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【 如何準備作品集? 第二回 】~制作方法 基本篇 ①~
- Jun 24 Fri 2016 22:30
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【 如何準備作品集? 第一回 】~基礎知識~
- Apr 21 Thu 2016 22:04
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SAFE HOUSE T 第一制作部成立了!!

<起點>
「SAFE HOUSE T」
是由我們幾個從留學,直到在日本設計・動畫・遊戲業界工作多年的伙伴們所集合而成的團體,
我們希望能夠將在海外業界的實況傳遞回台灣,讓喜愛和希望認識產業的朋友們得以了解,
於是建立了SAFE HOUSE T的Facebook專頁和噗浪,痞客邦等網路發信的平台。
- Nov 17 Tue 2015 06:02
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【TALKING DESIGN - 話設計】《動畫之魂》書封設計

最近忙著SAFE HOUSE T 新夥伴的合作企劃與設計工作,好久沒有跟各位分享設計了~~
大家好久不見~~我是平面設計師MK~~
不知道大家是否還有印象,在上一篇話設計裡我分享了關於日本「動畫設計」的文章呢?
在日本「設計」「動畫」「遊戲」「插畫」等看似不相關的產業,
其實在行銷宣傳鏈中是緊密不可分的存在。




